Home Peach Home is developed by 10 individuals from various disciplines. We developed a 3D custom engine from which the game is built upon using C++ and C# as well as other 3rd party, open source libraries.



Roles & Contributions
Product Manager | Engine Architecture | AI Scripts | Engine Tools
I distributed tasks and managed timeline of all programmers and designers to ensure that we hit our goals during the implementation process. I also integrated everyone’s work and did bug test and fix. I acted as a bridge between programmers and designers , breaking communcation barriers and help the team progress forward. Despite a tight and hectic schedule, we kept positive vibes and had fun along this learning journey.
Engine Features
Game Editor (ImGUI)
Graphics System (Vulkan)
Physics System (Jolt)
Dynamic Lights & Shadow
Custom Particle System
Animation System
Engine Profiler
Entity Component System (ENTT)
3D Asset Compiler
Audio System (Fmod)



