Home Peach Home is developed by 10 individuals from various disciplines. We developed a 3D custom engine from which the game is built upon using C++ and C# as well as other 3rd party, open source libraries.

Roles & Contributions

Product Manager | Engine Architecture | AI Scripts | Engine Tools

I distributed tasks and managed timeline of all programmers and designers to ensure that we hit our goals during the implementation process. I also integrated everyone’s work and did bug test and fix. I acted as a bridge between programmers and designers , breaking communcation barriers and help the team progress forward. Despite a tight and hectic schedule, we kept positive vibes and had fun along this learning journey.

Engine Features

  • Game Editor (ImGUI)

  • Graphics System (Vulkan)

  • Physics System (Jolt)

  • Dynamic Lights & Shadow

  • Custom Particle System

  • Animation System

  • Engine Profiler

  • Entity Component System (ENTT)

  • 3D Asset Compiler

  • Audio System (Fmod)