Ascend is developed by Recycled Studios which consist of 5 programmers with different specialization. The team developed and used a custom game engine using C++
Roles & Contributions
Product Manager | Lead Game Designer | Engine Architecture | AI Scripts
I distributed tasks and managed timeline of all programmers to ensure that we hit our goals during the implementation process. I also made the design choices and gameplay mechanics during the entire duration of the project. It was a very difficult and complex task but had fun along the way. Special thanks to my team-mates who supported each other and believed in the success of this project.
Engine Features
Game Editor (ImGUI)
Graphics System (OpenGL)
Custom Physics System
Dynamic Lights
Custom Particle System
Custom Animation System
Engine Profiler and Run-time Stats
Audio System (Fmod)





