Ascend is developed by Recycled Studios which consist of 5 programmers with different specialization. The team developed and used a custom game engine using C++

Roles & Contributions

Product Manager | Lead Game Designer | Engine Architecture | AI Scripts

I distributed tasks and managed timeline of all programmers to ensure that we hit our goals during the implementation process. I also made the design choices and gameplay mechanics during the entire duration of the project. It was a very difficult and complex task but had fun along the way. Special thanks to my team-mates who supported each other and believed in the success of this project.

Engine Features

  • Game Editor (ImGUI)

  • Graphics System (OpenGL)

  • Custom Physics System

  • Dynamic Lights

  • Custom Particle System

  • Custom Animation System

  • Engine Profiler and Run-time Stats

  • Audio System (Fmod)